Wednesday, April 1, 2015

Lumo Interactive Projector

     Lumo was developed by technologists Meghan Athavale and Curtis Wachs who began creating interactive environments for commercial settings. Seeing a demand for a cheaper and more user-friendly version of their product for interactive gaming at home, they're launching an Indiegogo campaign to fund the continued development of Lumo. Lumo pairs a pico projector with movement detection to create games that are projected onto a floor and change as players move within the game. The existing game catalog of 100 titles delves into kids' favorites such as a fishing game and an alphabet learning aid, and also comes with 10 templates for kids to rejigger the game with custom art.
     Though Lumo's designers previously created their own commercial system, the technology was too expensive at the time for home use. As the price of hardware and imaging technology came down, and bright, long-life projection technology improved, it allowed Athavale and Wachs to dream up how their technology might make it into the home. Though the included game library seems strictly juvenile, developers have access to an SDK to create new games. Existing games can be used with the projector by adding a mobile controller such as the iMpulse. With its HDMI interface, Lumo can also double as a movie projector and mounts on either the wall or ceiling. Removing the Lumo ball from its brackets at bedtime and placing on a nightstand turns it into a dream projector.

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